For this assignment you will be creating a level with hazards, checkpoints, pick

For this assignment you will be creating a level with hazards, checkpoints, pickups, and targets that need
to be shot down. There will be some form of hazards that damage the player when touching them. Once
the player runs out of health they will respawn at the start of the level. The targets will continuously
spawn in and have different movement applied to them. Like lab 5 there will be a stationary, a ping pong
movement and a looping target. When a target is destroyed, they will drop coins that the player will
need to pick up and to pick up a coin the player will have to press E while near that coin. The player will
have a limited amount of ammo to shoot down the targets and ammo pickups can be found in the level.
For the final submission, there will need to be at least 5 spawn points for targets, 2 damaging hazards, 1
health pickup, 1 ammo pickup, 3 coins pickups. Each target when destroyed must drop at least 1 coin
pickup. There must be all different targets movements shown in the level and
For submission. Please upload a .zip of the Assets, Packages and Project Settings files in the unity folder
Marks Available Marks Received
Player
• Tracks how many coins collected and prints in the
console the update
• Player’s health is tracked
• Player’s ammo is tracked
• Left clicking will launch a ball which interacts with
targets but only if they have ammo
• When the player is out of ammo instead a message is
printed to console when attempting to fire a ball.
• When the player hits zero health they respawn.
Game Manager
• Handles the spawning of the targets.
• Only a single instance of a target can be active at a
spawn point.
Targets
• When destroyed they drop coins which the player can
later pick up.
• They are destroyed only by the balls thrown by the
player
• They can be stationary
• They can have a ping pong motion
• They can have a looping motion
Pickups/Hazards
• Health pickups heal the player when entered.
17
• Coin pickups are only picked up when E is pressed near
them increasing the players total coins. Once a coin is
picked up it will be destroyed.
• Ammo pickups increase the current ammo the player
has when entering the pickup.
• Hazards damage the player when entered.
Formatting and proper structure
• Using descriptive variable and method names
• Scene & project organization
• Game runs without errors.
3
Bonus Marks
• Hazard which while it will slowly damage the player
while the player is still in it.
• Additional moving target which programmatically
moves differently then the others. This can include
moves to multiple points, moves in one set direction,
etc.
• The addition of checkpoints/new spawn-points for
when the player dies.
3
Total: 20

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