Assignment Title: Designing a Graphic Organizer for ESL Language Acquisition Strategies
Purpose of the Assignment:
The purpose of this assignment is for you to consolidate your understanding of the various language acquisition strategies presented in this module and visually represent these strategies in a clear, creative, and concise manner.
Assignment Instructions:
Understand the Content: Begin by reviewing the module “Language Acquisition Strategies for ESL Learners” and taking notes on the various strategies discussed, including motivational techniques, cultural integration, differentiated instruction, and assessment methods.
Plan Your Organizer: Decide how you want to structure your graphic organizer. You could choose a flowchart, a mind map, a Venn diagram, or any other format that you think would best represent the material. Plan out how you want to arrange the information for clarity and coherence.
Create Your Organizer: Using a digital tool of your choice (such as Canva, Google Drawings, or even a PowerPoint slide), create your graphic organizer. Be sure to include all the key points from the module. Use color, shapes, lines, or other visual elements to highlight relationships and create a hierarchy of information.
Explanation: Alongside your graphic organizer, write a brief 300-word explanation detailing your design choices and how they facilitate understanding of the language acquisition strategies. Explain how each strategy has been represented and why you chose your specific format.
Faith-driven Perspective: Incorporate how faith-driven values could enhance the application of each strategy. Use symbols, images, or notes to represent this within your organizer.
Review and Refine: Finally, review your work, refine any areas that seem unclear or crowded, and make sure the graphic organizer is visually appealing and easy to follow.
Submission Details:
Please submit your completed graphic organizer along with your written explanation as a single document. All work must be original and cite any resources used.
Grading Criteria:
Your assignment will be graded on accuracy of content, creativity, clarity of design, depth of explanation, and incorporation of faith-driven perspective. Demonstrating a clear understanding of the strategies and effectively translating this knowledge into a visually coherent graphic organizer is crucial for a successful submission. Must have one with writen explanation,
Category: Design
Overview For this assignment, you will need to culminate your design work into
Overview
For this assignment, you will need to culminate your design work into a final design, an everyday object.
Public Service Announcement Overview Video
Assignment Instructions
This object can be as small as a pin, or as large as a car, but it must be something that you would use in your everyday life to make life more efficient or enjoyable. The technology does not need to be available now, only your imagination. Touchscreen phones were a concept before they had the technology. You will be asked to choose 3 of your favorite or most useful projects we have utilized this semester and use those models for creating designs that tell the story about your everyday object.
Think about the things in your life that you want to change.
What slows you down, makes life unpleasant, or could be improved?
Many times we analyze these things and want to add extra elements to our lives, but how can things be consolidated or streamlined?
The main goal for this assignment is to find the essentials and to distill the idea into something manageable. Your final project will be a sales pitch that involves three visual panels, describing the work to potential users.
Examples of everyday objects that can and have been used before include a chair, pencil, ruler, spoon, plate, bowl, t-shirt, knife, mirror, light, scarf, hairbrush, pillow, and watch. The chair above is both art and a chair, it can be stored flat on the wall or unfolded and used.
Design/Drawing: make a drawing in marker or pen. Show the entire object, close up on important aspects, and use a scaled person in the image. 3 different Designs, using 3 of your favorite projects this semester, need to be uploaded to understand how it works, how big it is, and how you have changed the original. If I can not see your designs, if they lack legibility, I will not be able to grade your final project.
Photograph: Make a small-scale version of your invention with clay, wood, or found objects. Then photograph your model to show how it works, place objects near the model that helps the viewer understand how large the object would actually be in the real world. Show 3 different images of your product, 1 should be in use or action.
Written Companion: Use 10-12 different principles from every module to describe your design choices. Every module must be represented. Identify the most relevant principles, and explain how and why they are effective in the design.
Using course projects: Choose 3 projects from the semester as the template for your 3 designs about your everyday object. Maybe you choose a Mnemonic device and design a logo about your object, You may have enjoyed the wayfinding project, in that case, you might design a history of your object, and where your design improves on that lineage. You might also choose a website design, and design a fake website for your object. Any 3 projects will help you tell a complete story about the what, where, when, why, and how of your object.
This is your final project, be sure to spend time on the written companion. The written component needs to address all of the modules covered for the semester, using 10-12 principles.
Common Errors and Warnings
Choose an Object you Know: Choose simple objects to redesign that you use and know well. If you write, redesign a typing program, or a simple pencil. If you play video games, redesign the controls, and if you play an instrument, redesign it specifically for you.
Choose 3 ways to design your everyday object: Choose any 3 projects from this semester to help you design and describe the use of your object. You could create a logo, a website, a poster, or a didactic narrative describing how to use your object:)
Use all the Module’s Principles: This is your final, remember to use as many principles from every Module, at least 10-12.
Reflection: The final reflection should be about your final project, but also a final reflection on the semester.
Submission Instructions and Grading:Submit your rough draft to the Rough Draft: Everyday Object Doc.
This rough draft is worth 5 points.
Overview Didactic means “intended to teach”. Your goal for this assignment is t
Overview
Didactic means “intended to teach”. Your goal for this assignment is to create a visual narrative that teaches or explains the plot of a major movie in 6-9 panels. It must be 9 panels or less and contain only images, no text. Review the Archetypes to include in your design choices and written companion.
Didactic Narrative Overview Video (Didactic Narrative Overview Video with Closed Captioning)
Archetypes List
Assignment Instructions
Design: You may draw, collage or photograph each scene to create a 6-9 panel comic strip of your chosen movie plot. You must create the images through original designs, drawings, or photographs. You may not use any images from the original movie.
Written Component: The written component must use 4-6 terms from the following list: Storytelling, archetypes,babyface, threat detection, most average face, iconic representation, mental model, serial position effect, alignment, attractiveness bias, entry point, classical conditioning, framing, rule of thirds, and symmetry.
Choose from the following movies: Or choose your own.
Alien
Arrival
Avatar
Back to the Future
Black Panther
Dolemite is My Name
Django Unchained
ET
Ghostbusters
Get Out
Goonies
Harry Potter
Hidden Figures
Jaws
Kill Bill
King Kong
Lost in Translation
Mad Max
Marie Antoinette
Pan’s Labyrinth
Shaun of the Dead
Spiderman
Star Wars
The Dark Knight
The Lord of the Rings
The Shining
The Thing
US
The Wizard of Oz
These are iconic movies with easy-to-understand plots. Ask yourself…
Who is the main character? What archetype is the main character? What are the key moments in the plot? Think about action scenes, still scenes from a movie, without clear intention, action or movement, can be difficult to understand in a comic strip.
Have you presented the problem, moved through the action and climax, and what is the resolution? Each cell should be action orientated.
How can I most simply capture the plot? Simple shapes can easily be used as icons for characters and scenes.
Use a 6-9 Panel Storyboard and roughly sketch out the most essential steps. These do not need to be expertly drawn, they only need to get the content across and successfully explain the plot of the movie.
The more recognizable the movie, the easier the narrative will be to understand.
You may want to refer to the pdf of Molly Bang’s “Picture This” for some basic ideas about the arrangement of elements to create a simple narrative. This work can be done with Google Drawing, Cut Paper, Illustrator, or any other medium that you feel will work. The final, however, must be less than 9 panels long and successfully teach someone, something.
Example:
Common Errors and Warnings
Movie choice: Choose well-known or widely acknowledged popular movies. Do not use lesser-known or lower-quality movies with inferior storytelling, look to the critics over time for established screenplays. Great movies will be easier to grasp for you and your audience.
No Text: Do not include text in your design or as little as possible. 80% of the design should be image-based storytelling only.
Contrast: Use markers and Sharpies and color for this design. You may also use any photo editing program. Simply be sure to create high-contrast images, do not use pencils, as they do not photograph well.
Photograph the work: If you draw the design by hand, be sure to take quality images that are corrected for brightness and contrast. Do not show outside information in the images, only the design. Be sure to take the photos with even lighting, with no hot spots or shadows.
Keep it Simple!: Don’t overcomplicate the designs, simple shapes, and good storytelling is best.
Submission Instructions and Grading:Submit your rough draft to the Rough Draft: Didactic Narrative Doc.
This rough draft is worth 5 points.
Overview For this assignment, you will need to culminate your design work into
Overview
For this assignment, you will need to culminate your design work into a final design, an everyday object.
Public Service Announcement Overview Video
Assignment Instructions
This object can be as small as a pin, or as large as a car, but it must be something that you would use in your everyday life to make life more efficient or enjoyable. The technology does not need to be available now, only your imagination. Touchscreen phones were a concept before they had the technology. You will be asked to choose 3 of your favorite or most useful projects we have utilized this semester and use those models for creating designs that tell the story about your everyday object.
Think about the things in your life that you want to change.
What slows you down, makes life unpleasant, or could be improved?
Many times we analyze these things and want to add extra elements to our lives, but how can things be consolidated or streamlined?
The main goal for this assignment is to find the essentials and to distill the idea into something manageable. Your final project will be a sales pitch that involves three visual panels, describing the work to potential users.
Examples of everyday objects that can and have been used before include a chair, pencil, ruler, spoon, plate, bowl, t-shirt, knife, mirror, light, scarf, hairbrush, pillow, and watch. The chair above is both art and a chair, it can be stored flat on the wall or unfolded and used.
Design/Drawing: make a drawing in marker or pen. Show the entire object, close up on important aspects, and use a scaled person in the image. 3 different Designs, using 3 of your favorite projects this semester, need to be uploaded to understand how it works, how big it is, and how you have changed the original. If I can not see your designs, if they lack legibility, I will not be able to grade your final project.
Photograph: Make a small-scale version of your invention with clay, wood, or found objects. Then photograph your model to show how it works, place objects near the model that helps the viewer understand how large the object would actually be in the real world. Show 3 different images of your product, 1 should be in use or action.
Written Companion: Use 10-12 different principles from every module to describe your design choices. Every module must be represented. Identify the most relevant principles, and explain how and why they are effective in the design.
Using course projects: Choose 3 projects from the semester as the template for your 3 designs about your everyday object. Maybe you choose a Mnemonic device and design a logo about your object, You may have enjoyed the wayfinding project, in that case, you might design a history of your object, and where your design improves on that lineage. You might also choose a website design, and design a fake website for your object. Any 3 projects will help you tell a complete story about the what, where, when, why, and how of your object.
This is your final project, be sure to spend time on the written companion. The written component needs to address all of the modules covered for the semester, using 10-12 principles.
Common Errors and Warnings
Choose an Object you Know: Choose simple objects to redesign that you use and know well. If you write, redesign a typing program, or a simple pencil. If you play video games, redesign the controls, and if you play an instrument, redesign it specifically for you.
Choose 3 ways to design your everyday object: Choose any 3 projects from this semester to help you design and describe the use of your object. You could create a logo, a website, a poster, or a didactic narrative describing how to use your object:)
Use all the Module’s Principles: This is your final, remember to use as many principles from every Module, at least 10-12.
Reflection: The final reflection should be about your final project, but also a final reflection on the semester.
Submission Instructions and Grading:Submit your rough draft to the Rough Draft: Everyday Object Doc.
This rough draft is worth 5 points.
Overview For this assignment, you will need to culminate your design work into
Overview
For this assignment, you will need to culminate your design work into a final design, an everyday object.
Public Service Announcement Overview Video
Assignment Instructions
This object can be as small as a pin, or as large as a car, but it must be something that you would use in your everyday life to make life more efficient or enjoyable. The technology does not need to be available now, only your imagination. Touchscreen phones were a concept before they had the technology. You will be asked to choose 3 of your favorite or most useful projects we have utilized this semester and use those models for creating designs that tell the story about your everyday object.
Think about the things in your life that you want to change.
What slows you down, makes life unpleasant, or could be improved?
Many times we analyze these things and want to add extra elements to our lives, but how can things be consolidated or streamlined?
The main goal for this assignment is to find the essentials and to distill the idea into something manageable. Your final project will be a sales pitch that involves three visual panels, describing the work to potential users.
Examples of everyday objects that can and have been used before include a chair, pencil, ruler, spoon, plate, bowl, t-shirt, knife, mirror, light, scarf, hairbrush, pillow, and watch. The chair above is both art and a chair, it can be stored flat on the wall or unfolded and used.
Design/Drawing: make a drawing in marker or pen. Show the entire object, close up on important aspects, and use a scaled person in the image. 3 different Designs, using 3 of your favorite projects this semester, need to be uploaded to understand how it works, how big it is, and how you have changed the original. If I can not see your designs, if they lack legibility, I will not be able to grade your final project.
Photograph: Make a small-scale version of your invention with clay, wood, or found objects. Then photograph your model to show how it works, place objects near the model that helps the viewer understand how large the object would actually be in the real world. Show 3 different images of your product, 1 should be in use or action.
Written Companion: Use 10-12 different principles from every module to describe your design choices. Every module must be represented. Identify the most relevant principles, and explain how and why they are effective in the design.
Using course projects: Choose 3 projects from the semester as the template for your 3 designs about your everyday object. Maybe you choose a Mnemonic device and design a logo about your object, You may have enjoyed the wayfinding project, in that case, you might design a history of your object, and where your design improves on that lineage. You might also choose a website design, and design a fake website for your object. Any 3 projects will help you tell a complete story about the what, where, when, why, and how of your object.
This is your final project, be sure to spend time on the written companion. The written component needs to address all of the modules covered for the semester, using 10-12 principles.
Common Errors and Warnings
Choose an Object you Know: Choose simple objects to redesign that you use and know well. If you write, redesign a typing program, or a simple pencil. If you play video games, redesign the controls, and if you play an instrument, redesign it specifically for you.
Choose 3 ways to design your everyday object: Choose any 3 projects from this semester to help you design and describe the use of your object. You could create a logo, a website, a poster, or a didactic narrative describing how to use your object:)
Use all the Module’s Principles: This is your final, remember to use as many principles from every Module, at least 10-12.
Reflection: The final reflection should be about your final project, but also a final reflection on the semester.
Submission Instructions and Grading:Submit your rough draft to the Rough Draft: Everyday Object Doc.
This rough draft is worth 5 points.
Overview Didactic means “intended to teach”. Your goal for this assignment is t
Overview
Didactic means “intended to teach”. Your goal for this assignment is to create a visual narrative that teaches or explains the plot of a major movie in 6-9 panels. It must be 9 panels or less and contain only images, no text. Review the Archetypes to include in your design choices and written companion.
Didactic Narrative Overview Video (Didactic Narrative Overview Video with Closed Captioning)
Archetypes List
Assignment Instructions
Design: You may draw, collage or photograph each scene to create a 6-9 panel comic strip of your chosen movie plot. You must create the images through original designs, drawings, or photographs. You may not use any images from the original movie.
Written Component: The written component must use 4-6 terms from the following list: Storytelling, archetypes,babyface, threat detection, most average face, iconic representation, mental model, serial position effect, alignment, attractiveness bias, entry point, classical conditioning, framing, rule of thirds, and symmetry.
Choose from the following movies: Or choose your own.
Alien
Arrival
Avatar
Back to the Future
Black Panther
Dolemite is My Name
Django Unchained
ET
Ghostbusters
Get Out
Goonies
Harry Potter
Hidden Figures
Jaws
Kill Bill
King Kong
Lost in Translation
Mad Max
Marie Antoinette
Pan’s Labyrinth
Shaun of the Dead
Spiderman
Star Wars
The Dark Knight
The Lord of the Rings
The Shining
The Thing
US
The Wizard of Oz
These are iconic movies with easy-to-understand plots. Ask yourself…
Who is the main character? What archetype is the main character? What are the key moments in the plot? Think about action scenes, still scenes from a movie, without clear intention, action or movement, can be difficult to understand in a comic strip.
Have you presented the problem, moved through the action and climax, and what is the resolution? Each cell should be action orientated.
How can I most simply capture the plot? Simple shapes can easily be used as icons for characters and scenes.
Use a 6-9 Panel Storyboard and roughly sketch out the most essential steps. These do not need to be expertly drawn, they only need to get the content across and successfully explain the plot of the movie.
The more recognizable the movie, the easier the narrative will be to understand.
You may want to refer to the pdf of Molly Bang’s “Picture This” for some basic ideas about the arrangement of elements to create a simple narrative. This work can be done with Google Drawing, Cut Paper, Illustrator, or any other medium that you feel will work. The final, however, must be less than 9 panels long and successfully teach someone, something.
Example:
Common Errors and Warnings
Movie choice: Choose well-known or widely acknowledged popular movies. Do not use lesser-known or lower-quality movies with inferior storytelling, look to the critics over time for established screenplays. Great movies will be easier to grasp for you and your audience.
No Text: Do not include text in your design or as little as possible. 80% of the design should be image-based storytelling only.
Contrast: Use markers and Sharpies and color for this design. You may also use any photo editing program. Simply be sure to create high-contrast images, do not use pencils, as they do not photograph well.
Photograph the work: If you draw the design by hand, be sure to take quality images that are corrected for brightness and contrast. Do not show outside information in the images, only the design. Be sure to take the photos with even lighting, with no hot spots or shadows.
Keep it Simple!: Don’t overcomplicate the designs, simple shapes, and good storytelling is best.
Submission Instructions and Grading:Submit your rough draft to the Rough Draft: Didactic Narrative Doc.
This rough draft is worth 5 points.
Overview Didactic means “intended to teach”. Your goal for this assignment is t
Overview
Didactic means “intended to teach”. Your goal for this assignment is to create a visual narrative that teaches or explains the plot of a major movie in 6-9 panels. It must be 9 panels or less and contain only images, no text. Review the Archetypes to include in your design choices and written companion.
Didactic Narrative Overview Video (Didactic Narrative Overview Video with Closed Captioning)
Archetypes List
Assignment Instructions
Design: You may draw, collage or photograph each scene to create a 6-9 panel comic strip of your chosen movie plot. You must create the images through original designs, drawings, or photographs. You may not use any images from the original movie.
Written Component: The written component must use 4-6 terms from the following list: Storytelling, archetypes,babyface, threat detection, most average face, iconic representation, mental model, serial position effect, alignment, attractiveness bias, entry point, classical conditioning, framing, rule of thirds, and symmetry.
Choose from the following movies: Or choose your own.
Alien
Arrival
Avatar
Back to the Future
Black Panther
Dolemite is My Name
Django Unchained
ET
Ghostbusters
Get Out
Goonies
Harry Potter
Hidden Figures
Jaws
Kill Bill
King Kong
Lost in Translation
Mad Max
Marie Antoinette
Pan’s Labyrinth
Shaun of the Dead
Spiderman
Star Wars
The Dark Knight
The Lord of the Rings
The Shining
The Thing
US
The Wizard of Oz
These are iconic movies with easy-to-understand plots. Ask yourself…
Who is the main character? What archetype is the main character? What are the key moments in the plot? Think about action scenes, still scenes from a movie, without clear intention, action or movement, can be difficult to understand in a comic strip.
Have you presented the problem, moved through the action and climax, and what is the resolution? Each cell should be action orientated.
How can I most simply capture the plot? Simple shapes can easily be used as icons for characters and scenes.
Use a 6-9 Panel Storyboard and roughly sketch out the most essential steps. These do not need to be expertly drawn, they only need to get the content across and successfully explain the plot of the movie.
The more recognizable the movie, the easier the narrative will be to understand.
You may want to refer to the pdf of Molly Bang’s “Picture This” for some basic ideas about the arrangement of elements to create a simple narrative. This work can be done with Google Drawing, Cut Paper, Illustrator, or any other medium that you feel will work. The final, however, must be less than 9 panels long and successfully teach someone, something.
Example:
Common Errors and Warnings
Movie choice: Choose well-known or widely acknowledged popular movies. Do not use lesser-known or lower-quality movies with inferior storytelling, look to the critics over time for established screenplays. Great movies will be easier to grasp for you and your audience.
No Text: Do not include text in your design or as little as possible. 80% of the design should be image-based storytelling only.
Contrast: Use markers and Sharpies and color for this design. You may also use any photo editing program. Simply be sure to create high-contrast images, do not use pencils, as they do not photograph well.
Photograph the work: If you draw the design by hand, be sure to take quality images that are corrected for brightness and contrast. Do not show outside information in the images, only the design. Be sure to take the photos with even lighting, with no hot spots or shadows.
Keep it Simple!: Don’t overcomplicate the designs, simple shapes, and good storytelling is best.
Submission Instructions and Grading:Submit your rough draft to the Rough Draft: Didactic Narrative Doc.
This rough draft is worth 5 points.
Overview For this assignment, you will need to create a found (or staged) alpha
Overview
For this assignment, you will need to create a found (or staged) alphabet from your daily surroundings. You will be capturing these letters with a digital camera and cropping them and placing them on the grid provided for this assignment by your instructor. Mimicry, Mental Models, alignment, legibility, serial position effect, and framing all are principles that should be considered when photographing your alphabet.
Found Alphabet Overview Video
Assignment Instructions
Look for the unexpected and consider what constitutes a letter. Letters are merely a composite of straight lines and curves that are organized in common ways. The main objective of this design process is to create a set of letters that have visual unity.
The difference between visual unity and conceptual unity is:
Visual Unity: The visual characteristics of the design are similar. (Colors, Related Curves, etc.)
Conceptual Unity: The idea behind the design is what unifies it, but may not look like they belong together. Things relating to Sports, Letters taken from Cereal Boxes, etc.
You can use this Found Alphabet Doc to lay out your letters.
Example:
Below are two examples of alphabets by students. One is found, and the other is staged. The main thing to consider is that they both have visual unity. Stylistically and based on the elements, they look like they belong together.
Found the alphabet in spilled ink. The letters were created by cropping the images.
Staged Alphabet. The letters were created by manipulating one balloon that was filled with water and cropping the images.
Common Errors and Warnings
Do not use existing letters: Do not simply take pictures of children’s blocks with letters, or existing letters on products, the aim is to use Closure and Law of Pragnaz and help the audience to “see” letters in their everyday. The shape of the wreath on my door can be cropped and pictured to look like an “O” or a “Q”. My wine key or wine opener can look like a “T” when photographed just right, making us see interesting shapes that are letter-like!
Maintain scale and Alignment: If you want a typeface or font to read as unified and whole, and be easily read, align the tops and bottoms of your letters, this creates Consistency and ease of legibility. Remember, a typeface or font is a functional design, it does have work.
Backgrounds: Do not take photos of your letters with complex or busy backgrounds. Consider the Contrast, maybe shoot on a dark or really light ground to highlight the shape of the letters, or simply make seeing the letter easier. Try to shoot with even lighting, if you have hot spots in your photos, this can interfere with the audience’s ability to see the letters. Or, if it is too dark.
Writing: A typeface or Font is a functional design, it conveys more than just the single letter pictured. The style, colors, and subject matter pictured all come together to tell a story. Think about how Contrast, Alignment, Consistency, Storytelling, Framing, Affordance, Conditioning, Mental Model, and Mimicry all can be used to describe the kind of typeface or font you have created. Tell the reader about the “Voice” the letter style implies. Would it be used for a coffee shop/music store? Could it be used for a children’s book, what kind? Why? USE YOUR PRINCIPLES.
Overview For this assignment, you will need to create a found (or staged) alpha
Overview
For this assignment, you will need to create a found (or staged) alphabet from your daily surroundings. You will be capturing these letters with a digital camera and cropping them and placing them on the grid provided for this assignment by your instructor. Mimicry, Mental Models, alignment, legibility, serial position effect, and framing all are principles that should be considered when photographing your alphabet.
Found Alphabet Overview Video
Assignment Instructions
Look for the unexpected and consider what constitutes a letter. Letters are merely a composite of straight lines and curves that are organized in common ways. The main objective of this design process is to create a set of letters that have visual unity.
The difference between visual unity and conceptual unity is:
Visual Unity: The visual characteristics of the design are similar. (Colors, Related Curves, etc.)
Conceptual Unity: The idea behind the design is what unifies it, but may not look like they belong together. Things relating to Sports, Letters taken from Cereal Boxes, etc.
You can use this Found Alphabet Doc to lay out your letters.
Example:
Below are two examples of alphabets by students. One is found, and the other is staged. The main thing to consider is that they both have visual unity. Stylistically and based on the elements, they look like they belong together.
Found the alphabet in spilled ink. The letters were created by cropping the images.
Staged Alphabet. The letters were created by manipulating one balloon that was filled with water and cropping the images.
Common Errors and Warnings
Do not use existing letters: Do not simply take pictures of children’s blocks with letters, or existing letters on products, the aim is to use Closure and Law of Pragnaz and help the audience to “see” letters in their everyday. The shape of the wreath on my door can be cropped and pictured to look like an “O” or a “Q”. My wine key or wine opener can look like a “T” when photographed just right, making us see interesting shapes that are letter-like!
Maintain scale and Alignment: If you want a typeface or font to read as unified and whole, and be easily read, align the tops and bottoms of your letters, this creates Consistency and ease of legibility. Remember, a typeface or font is a functional design, it does have work.
Backgrounds: Do not take photos of your letters with complex or busy backgrounds. Consider the Contrast, maybe shoot on a dark or really light ground to highlight the shape of the letters, or simply make seeing the letter easier. Try to shoot with even lighting, if you have hot spots in your photos, this can interfere with the audience’s ability to see the letters. Or, if it is too dark.
Writing: A typeface or Font is a functional design, it conveys more than just the single letter pictured. The style, colors, and subject matter pictured all come together to tell a story. Think about how Contrast, Alignment, Consistency, Storytelling, Framing, Affordance, Conditioning, Mental Model, and Mimicry all can be used to describe the kind of typeface or font you have created. Tell the reader about the “Voice” the letter style implies. Would it be used for a coffee shop/music store? Could it be used for a children’s book, what kind? Why? USE YOUR PRINCIPLES.
Overview For this assignment, you will need to select a word that you must use i
Overview
For this assignment, you will need to select a word that you must use in combination with your name to create a mnemonic device.
Mnemonic Device Overview Video
Assignment Instructions
Design: You will select a word to use in combination with your name to create a mnemonic device. You may use your first name, your last name, or your initials. The image must be simple, but a memorable combination of the selected word and your name.
Alliteration is a great way to create a memorable mnemonic device with your name. Above, Dylan paired donuts with his name. He physically created the donut with sugar letters, then took an image of the object for his design. He added the colors behind in an image editing program, and the result is a very memorable mnemonic device, that to this day reminds me of Dylan.
Written Companion: You will include a designer’s written companion that explains the process you used in your design and the principles and strategies that you used. Identify and explain 3-6 principles from module 2 to describe your design. Don’t forget to describe the mnemonic device!
Example:
Some brands use acronyms with an image/design to help push the brand’s identity and help the audience remember the name and important concepts.
Here, P.U.S.H stands for Power, Unleash, Strength, and Heart. The image tells the story of PUSH and the mnemonic device helps the viewer important brand points.
Try turning your initials into a Mnemonic device and an image that tells your story!
Common Errors and Warnings
Chunking: Do not create long or lengthy texts with your image. Chunk out the memorable mnemonic device to a simple one or two-word device, and keep it lower on the readability scale, we want to appeal to many people!
Layer Meaning: Choose images and text that have layered meanings: If your device is Peter Planting, consider how Plant is both an object and a verb, to plant your feet. This double meaning makes the mnemonic device stronger, and more memorable. Highlight both Peter, and plant, by planting his feet into the ground, and leafy green plants sprouting from his legs!
Simplify: Don’t create overly ornate typefaces with ornate and complex images with complex copy, (your wordcraft). Instead, simplify your images to Icons, and symbols, and contained stripped-down images. Say a lot with little, Simplicity!.
Use searched images!: There are no restrictions on where you find images for this assignment, search icons, design your own, and add text. Just don’t steal an already existing Mnemonic device or logo, that is plagiarism and copyright infringement.
Submission Instructions and GradingSubmit your rough draft to the Rough Draft: Mnemonic Device Doc.Links to an external site.
This rough draft is worth 5 points.