Imaginative Play The earliest evidence of imaginative play comes at about the ag

Imaginative Play
The earliest evidence of imaginative play comes at about the age of two, in the form of fragmentary stories. Play scholar Brian Sutton-Smith describes these fragments as partial narratives: They are not a complete story with a beginning, middle, and end. They may be just the beginning or middle. In time, children develop the ability to create a complete narrative. This progression occurs in children worldwide, and is an integral aspect of their play. Children are gleeful as they tell their stories. In his book, The Ambiguity of Play, Sutton-Smith also focuses on play theories rooted in seven distinct “rhetorics”—the ancient discourses of Fate, Power, Communal Identity, and Frivolity and the modern discourses of Progress, the Imaginary, and the Self. This work reveals more distinctions and disjunctions than affinities, with one striking exception: however different their descriptions and interpretations of play, each rhetoric reveals a quirkiness, redundancy, and flexibility. In light of this, Sutton-Smith suggests that play might provide a model of the variability that allows for “natural” selection. As a form of mental feedback, play might nullify the rigidity that sets in after successful adaption, thus reinforcing animal and human variability. In addition to spoken stories, there are imaginative play adventures which contain both real and make-believe elements. The power of human imagination to create and innovate has built our modern world, and being playfully imaginative continues to nourish the spirit.
Brian Sutton-Smith (1924–2015) was one of the foremost play scholars of the last 100 years. His The Ambiguity of Play (1997) stands alongside Johan Huizinga’s Homo Ludens(1938) and Roger Caillois’s Man, Play and Games (1961) as a touchstone of play theory. For more than half a century, in more than 350 books and articles, Sutton-Smith led or synthesized all the major advances in play studies. In The Folkstories of Children he collected 500 examples of children’s made-up stories, taken from a study of a New York City private preschool and alternative public elementary school. The children from whomthese stories were taken were put in the schools by parents who wanted the best for their offspring; Sutton-Smith calls them the “bright kids” who will be the leaders of tomorrow [p.34). These bright kids are indeed verbally acute, attuned to things that go bump in the day as well as the night.
Sutton-Smith argues that instead of looking for a model of mind in computers, decision trees, or binary structures, the mind can best be seen in the telling of stories. The stories of young children are not always informed by a syntax of chronicity. Perhaps this suggests two kinds of storytelling minds: one, a linear, chronological mind and another, a foregrounding, relational mind. This is important to language acquisition, speech play, and the development of fantasy. The body of the book is divided into two major sections, the first filled with stories in verse form taken from children two to four years old, and the second filled with plot stories from children ages five through ten. You will notice that even in the older children the narratives are “partial” in the sense that there will be leaps of logic or relational connections in the stories. There is not much exposition and as children tell stories they are making connections that they expect their audience to understand.
Here is the link to the The Folkstories of Children ebook in the ASU Library. https://search.lib.asu.edu/permalink/01ASU_INST/fdcm53/cdi_askewsholts_vlebooks_9780812207392
The book is organized by age of the child. Pick a chapter and find a partial narrative story that you find interesting.
Part 1.
Write down your theme from the Design Project: Object Play Experience, Parts 1-3 assignment in Part 1. Using what you learned about Imaginative Play re-evaluate your theme and deduce what part of your theme and symbology might be particularly relevant to a game designed for Imaginative Play. Write down how Imaginative Play is aligned with your theme and symbology.
Theme: The importance of personal connections and relationships, growth and learning through life experiences, and balancing different aspects of life.
Part 2.
Pick a chapter and find a partial narrative story that you find interesting from the The Folkstories of Children ebook in the ASU Library. Copy down the entire partial narrative into a word document.
Sutton-Smith argues that there are two kinds of storytelling minds: one, a linear, chronological mind and another, a foregrounding, relational mind. Which one do you gravitate toward? Explain why.
Pick an artist who uses partial narratives in their work (see the table above for a list of artists). Write down why this artist resonates with you and why.
Then write a backstory for a partial narrative game (300 words or so) using your theme and symbology.
Part 3.
Download, print, and play the free game Bolets. https://www.pnparcade.com/products/bolets It is a solo game so you have to play in solo mode.
It is important to play this game so that you have first hand knowledge of what a sliding puzzle tiling table top game is. Journal your play experience and reverse engineer the core loop by bullet pointing the steps in the loop. Write down the experience of solving the problem and game mechanics that really made the game fun for you.
Theme

research LEGO Background Information (Part A): Their role and position in the pa

research LEGO
Background Information (Part A): Their role and position in the past (before digital), as well as their current situation.
Background Information (Part B): A discussion of their function, competition in the market (if relevant) and so on.
2-3slides,and a report

research LEGO Background Information (Part A): Their role and position in the pa

research LEGO
Background Information (Part A): Their role and position in the past (before digital), as well as their current situation.
Background Information (Part B): A discussion of their function, competition in the market (if relevant) and so on.
2-3slides,and a report

Readings Pages 48–59 Rhythm and Balance, Graphic Design The New Basics Week 3 Le

Readings
Pages 48–59 Rhythm and Balance, Graphic Design The New Basics
Week 3 Learning Objectives
So for 3.1 you need to create 4 examples of balance and 4 examples of rhythm – all with the cut paper squares as described in the Week 3 video. There is no drawing for 3.1 – just the examples made with the 1 inch paper squares.
1. Describe the elements and principles of design in print and web examples.
2. Demonstrate the application of the elements and principles of design in various media.
3. Apply critical thinking to issues associated with graphic design in assessing solutions.
Assignment 3.1Assignment 3.1
Rhythm and Balance.
Cut a bunch of 1×1 inch squares out of black paper.
Cut an 8×8 inch white paper to use as a background.
Explore balance and rhythm by coming up with different arrangements of the 1 inch squares on the white paper.
Photograph your favorite four examples of balance and your favorite four examples of rhythm along with why you feel they are good examples of each (total of 8). Be sure each image is labeled. Post your work to the discussion board.
Hello everyone! Welcome to Week 3. Here’s your exciting and information packed video for this week: Week 3 Video
We are looking at rhythm and balance this week. Good stuff.
Let me know if you have any questions or need anything.
Have a really good week!

PLEASE DO NOT POST WORD DOCS. PDF, JPG, or PNG.
The assignment was for YOU to draw the images – not find them online. That is plagiarism. Please do your own work.
Also, no need for the paper format. We are not writing papers. Just post your work as per the instructions.
Academic Dishonesty is covered in the Syllabus, Part 3. It states. “Penalties for academic dishonesty may include a warning, a reduction in grade, a grade of “F” for the work in question or, with Dean approval, a grade of “F” for the course. In addition, any student engaged in academic dishonesty will be subject to disciplinary action including reprimand, short-term suspension, long–term suspension, and/or expulsion according to the policies and procedures of the University.” According to this statement, I would have been in my rights to fail you for the course. That seems rather harsh for a first instance. I choose to give you a zero for the assignment. It is up to the faculty member to determine what actions to take.

(Please keep in mind that you stated via the Syllabus Acknowledgement quiz that you read and understood the syllabi. It is very important that you do understand the syllabus in every class you take since it is a type of contract between you and your professors. I assume that this is true, and I proceed accordingly.)

Since the assignment stated “Go someplace interesting and observe. Make at least 5 drawings of things/objects you see there” and “Draw your selected object…” the images needed to be drawn, not copy and pasted from online sources. The purpose of this assignment was to apply the material from the reading assignment. An additional intended outcome was to build observation skills, along with drawing abilities. We won’t develop these skills just by finding images online, we need to create them. Each assignment in the course is going to be different, with different instructions. And as I stated in class, not all instructions are written down. You won’t be handed an instruction sheet; it will be a meeting where instructions will be delivered verbally. It will be your job to write them down and ask questions on anything that you didn’t understand. In this class, you’ll receive written instructions (the assignment) and verbal instructions (the video).

Readings Pages 48–59 Rhythm and Balance, Graphic Design The New Basics Week 3 L

Readings
Pages 48–59 Rhythm and Balance, Graphic Design The New Basics
Week 3 Learning Objectives
PLEASE DO NOT POST WORD DOCS. PDF, JPG, or PNG.
The assignment was for YOU to draw the images – not find them online. That is plagiarism. Please do your own work.
Also, no need for the paper format. We are not writing papers. Just post your work as per the instructions.
So for 3.1 you need to create 4 examples of balance and 4 examples of rhythm – all with the cut paper squares as described in the Week 3 video. There is no drawing for 3.1 – just the examples made with the 1 inch paper squares.
1. Describe the elements and principles of design in print and web examples.
2. Demonstrate the application of the elements and principles of design in various media.
3. Apply critical thinking to issues associated with graphic design in assessing solutions.
Assignment 3.1Assignment 3.1
Rhythm and Balance.
Cut a bunch of 1×1 inch squares out of black paper.
Cut an 8×8 inch white paper to use as a background.
Explore balance and rhythm by coming up with different arrangements of the 1 inch squares on the white paper.
Week 3 Video
Posted on: Sunday, March 24, 2024 4:00:00 AM CDT
Hello everyone! Welcome to Week 3. Here’s your exciting and information packed video for this week: Week 3 Video
We are looking at rhythm and balance this week. Good stuff.
Let me know if you have any questions or need anything.
Have a really good week!

Photograph your favorite four examples of balance and your favorite four examples of rhythm along with why you feel they are good examples of each (total of 8). Be sure each image is labeled. Post your work to the discussion board.
Academic Dishonesty is covered in the Syllabus, Part 3. It states. “Penalties for academic dishonesty may include a warning, a reduction in grade, a grade of “F” for the work in question or, with Dean approval, a grade of “F” for the course. In addition, any student engaged in academic dishonesty will be subject to disciplinary action including reprimand, short-term suspension, long–term suspension, and/or expulsion according to the policies and procedures of the University.” According to this statement, I would have been in my rights to fail you for the course. That seems rather harsh for a first instance. I choose to give you a zero for the assignment. It is up to the faculty member to determine what actions to take.

PLAGIARISM
You may not use any copyrighted images or text. Period. This includes any work you have created in a previous course, including the same course.
If you are unsure about copyright infringement, ask your professor or contact the Bellevue University library. Here’s an overview: Copyright & Plagiarism 101
Please reference the Bellevue University Student Handbook for plagiarism consequences.

Assignment 1.2 – Weekly Image AssignmentAssignment 1.2 – Weekly Image Assignment

Assignment 1.2 – Weekly Image AssignmentAssignment 1.2 – Weekly Image Assignment
Cut 12, 6” x 6” squares out of white paper. You will use one each week and we want them all to match.
Using a black marker of your choice, create an image that represents SPACE.
Each week create an image based on SPACE and that demonstrates the main topic from the reading. Think outside of the box, beyond the obvious visuals associated with the concept of “outer space.” Be sure to number, in pencil, which week the image was created in on the back. Please refrain from using type as your image.
With each post, please include an explanation of your drawings. This will give you an opportunity to describe your work (we have to “sell” our ideas often), and it will provide us (your audience) some info so we can understand how you are applying the week’s topic and how “space” is being considered. This will also provide a check for you to make sure you are satisfying the assignment. This explanation can be a very short paragraph. I’m not wanting or looking for a short essay.
Post your weekly image each week to the appropriate discussion board. Comments are not required for this assignment, but are encouraged.
At the end of the term, compile an image of all 12 solutions in order and post it to the discussion board (12.3).
This assignment is worth 150 total points. Each image is worth 10, final collection image is worth 30.

Based on the information on page 14, create and gather 40 iterations on the topi

Based on the information on page 14, create and gather 40 iterations on the topic: SEASON. Before you begin your search, you will use the word association technique to help generate ideas. There is an example of word association below.
12 of your solution can be found, 12 created with analog tools, 12 created with digital tools, and the remaining 4 are up to you. Put your work together in a grid of your choice (or use the provided grid) and post to the discussion board as a PDF. Your individual images should be no smaller than 2” x 2”. Here’s a quick video showing how to use the provided grid: how to use the provided grid video
Found = discovered out in the world – you may take photos, scan or download (be careful of copyright) images.
Analog = you make using analog techniques – pen, pencil, paint, paper, etc.
Digital = you make using digital tools – tablet, computer, etc. Digital photos do not count – see “found.”
Click the link below for an example of a word association. The word being explored is FAST. Notice in column one on the left is a list of words then in column two a few words from the first list are broken down further and again in column three. The right most column is a continuation of the left most column. The idea is to break words/ideas down to explore all possible representations.

I have an advertising class this semester and need to help a non orgnaization de

I have an advertising class this semester and need to help a non orgnaization design a brand. I have designed 8 items and need to have a presentation. I have already finished the powerpoint and attached it. You need give me a speech draft for each slide. The speech should be about 8min.