Gamification is a learning technology that engages students and motivates them to continue learning. Based on your readings and research, and using your own words and understanding, discuss gamification, its definition, and its benefits, provide examples, and explain the best ways to harness technology to apply gamification in different educational contexts.
Notes:
Support your discussion with examples and refer to the literature in the field. If you cite or use others’ work, don’t forget to follow proper APA 7th edition citation style BOTH in-text (short format) and in a dedicated “References” section at the bottom of your discussion to list all your references (full format).
Word limit no more than 700 words, excluding the references section.
The similarity rate in Turnitin must not exceed 15%.
To see the grading rubric, check the continuous assessment strategy in the common resources.
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