When employees at Gold Software Company retire, they are given cash bonuses. The

When employees at Gold Software Company retire, they are given cash bonuses. These cash bonuses are based on the length of employment and the retiree’s age. In order to receive a bonus, an employee must be at least 50 years of age and must have worked at the company for at least 5 years. The following table summarizes the criteria for determining bonuses.
Length or emplovment
0 – 5 years
6-10 years
11-15 years
16 -20 years
21-25 years
26 or more vears
Bonus
No bonus
20% of current annual salary
30% of current annual salary
40% of current annual salary
60% of current annual salary
100% of current annual salary
Using the information provided, build a simple system using Microsoft Excel that will assist in calculating the bonuses for following employees.
Name
John Smith
AJ Singh
Mike Rogers
Jane Smith
A Kumar
J Doe
Sarah Dorman
Age
48
56
62
55
52
56
65
Years of service
15
28
18
13
8
4
28
Current Salary
65000
72500
125000
95000
85500
110000
150000
Your project work should include the following (use separate sheets in Excel for the IF and VLOOKUP functions):
Use IF function to calculate the bonuses. (40 points)
Use VLOOKUP function to calculate the bonuses. (40 points)
Design your spreadsheet to facilitate sensitivity analysis to observe the impact of changes in bonus percentage, age, and years of service. (20 points)

I need 2 for picture q-1 ‏the superframe in zigbee and the ) ‏(superframe struct

I need 2 for picture q-1
‏the superframe in zigbee and the )
‏(superframe structure
Add in report picture
Add the reference with the repertory
‏ Five references for each report
Harvard method is required for references
Q-2
I need flowchart(I’ve included a solution file to help you figure out what’s needed the. There is also a clip on YouTube explaining how to solve the question, but it is in Arabic, but you may benefit from it. (((Please do not copy the solutions that I sent you as samples. They are only samples to make it easier for you to understand the solution and what is required from you.)))finally. Don’t forget to make the solution look like it was done by an ordinary, non-professional student. Please make sure that the solution does not contain any plagiarism)

I need 2 for picture q-1 ‏the superframe in zigbee and the ) ‏(superframe struct

I need 2 for picture q-1
‏the superframe in zigbee and the )
‏(superframe structure
Add in report picture
Add the reference with the repertory
‏ Five references for each report
Harvard method is required for references
Q-2
I need flowchart(I’ve included a solution file to help you figure out what’s needed. There is also a clip on YouTube explaining how to solve the question, but it is in Arabic, but you may benefit from it. finally. Don’t forget to make the solution look like it was done by an ordinary, non-professional student. Please make sure that the solution does not contain any plagiarism)

I need 2 for picture q-1 ‏the superframe in zigbee and the ) ‏(superframe struct

I need 2 for picture q-1
‏the superframe in zigbee and the )
‏(superframe structure
Add in report picture
Add the reference with the repertory
‏ Five references for each report
Harvard method is required for references
Q-2
I need flowchart(I’ve included a solution file to help you figure out what’s needed. There is also a clip on YouTube explaining how to solve the question, but it is in Arabic, but you may benefit from it. finally. Don’t forget to make the solution look like it was done by an ordinary, non-professional student. Please make sure that the solution does not contain any plagiarism)

Instructions:Find the results of a non-political poll conducted in the past 3 ye

Instructions:Find the results of a non-political poll conducted in the past 3 years. You might want to go to https://www.pewresearch.org/ or https://www.researchamerica.org/polls-and-publications/polls/public-opinion-polls to find a poll of interest to you. Use the poll results to address the following in your post:
Describe the pollWhat was the focus of the poll?
Who participated in the poll?
How many people were surveyed?
What is the margin of error?
Considering the methodology used in the poll, how confident are you in the results?
What changes to the methodology would make you more certain that the results reflect reality (the opinions of the population from which the sample was drawn)?
What attracted you to the poll? (for example, does it relate to your life experiences – how?)
Describe your reaction to the poll’s results.Were you surprised?
Did the results cause you concern (for example, if you learned that 40% of children in your state’s schools had not been vaccinated; is this a cause for concern)? Why or why not?
Polls cost time and money. In the case of your chosen poll, do you feel the results were worth the expenditure? Provide an explanation of your opinion.
Please be sure to validate your opinions and ideas with citations and references in APA format.

Project 2- Interactive Prototype and Demo HIGH FIDELITY PROTOTYPE (170 POINTS)S

Project 2- Interactive Prototype and Demo
HIGH FIDELITY PROTOTYPE (170 POINTS)Select your favorite prototyping application from the following Axure, JIM, Adobe XD or In-Vision Studio. No other application will be accepted
Create your interactive prototype
Conduct usability testing with at least 4 participants and measurable metrics: Example, success rate, time to finish the tasks
Analyze your testing results and modify your prototype if needed.
Compare your design with the original design.
What did you learn from this project?
Remember
Your hight fidelity prototype must be created with the approved tools; no other tool files are accepted.
The prototype must be interactive; for example, UI elements are clickable.
All images must support your design.
The prototype must follow the information architecture discussed in the lecture and reading material. This includes labeling, instruction text, menu options, accessibility, etc.
Visual design must follow the rules discussed in the lectures and reading material—for example, color pallets, contrast font size,
etc.
Upload the interactive prototype in digital form on Canvas. No cloud-based prototype is accepted. The project upload file must include all files,
3- DEMO-RECORDING OF YOUR PROTOTYPING DEMO (30 POINTS)View your high-fidelity prototype in simulation mode, use your favorite screen recording application, and show your design. Add voice comments wherever needed to point out the changes.
Many screen recording tools are available to do that, such as Free Cam and CamStudio or Snagit, and Adobe Rush.
A video demo of your prototype must be at most 5 minutes.
PROJECT DELIVERABLEInteractive Prototype
Recording of the prototype demo.
The filename must be ISE 164_P2_student Name and uploaded with your report on Canva.
Assignments submitted after the deadline carry 10% deduction every day.
Rubric
ISE 164- Project 2 (1)
ISE 164- Project 2 (1)
CriteriaRatingsPts
This criterion is linked to a Learning OutcomeReport-1- Proroyping TechniqueProduct feature Improvement
10 to >8.0 ptsFull Marks-
8 to >3.0 ptsNeed Improvement
3 to >0 ptsFor trying
10 pts
This criterion is linked to a Learning OutcomeReport 2- New Design InteractivityInteractivity of the new design
30 to >20.0 ptsFull Marks
20 to >10.0 ptsAttempted Need improvment
10 to >0 ptsFor trying
30 pts
This criterion is linked to a Learning OutcomeReport 3- Proroyping tool and techniques
10 to >5.0 ptsFull Marks
5 to >2.5 ptsNeed improvement
2.5 to >0 ptsFor trying
10 pts
This criterion is linked to a Learning OutcomeReport 4-Usability Testing improvementimprovement based on previous design. Design Execution
15 to >10.0 ptsFull Marks
10 to >2.5 ptsNeed improvement
2.5 to >0 ptsFor trying
15 pts
This criterion is linked to a Learning OutcomeVisual Design, Attention to detals
5 to >2.5 ptsFull Marks
2.5 to >0.0 ptsNeed improvement
0 ptsNo Marks
5 pts
This criterion is linked to a Learning OutcomeLabeling and Information architecture
10 to >6.67 ptsFull Marks
6.67 to >3.33 ptsNeed improvement
3.33 to >0 ptsFor trying
10 pts
This criterion is linked to a Learning OutcomePrototype 1-Design Improvement Scope
30 to >20.0 ptsFull Marks
20 to >10.0 ptsNeed improvement
10 to >0 ptsFor trying
30 pts
This criterion is linked to a Learning OutcomePrototype 2- Interactivity
30 to >20.0 ptsFull Marks
20 to >10.0 ptsNeed improvement
10 to >0 ptsFor Trying
30 pts
This criterion is linked to a Learning OutcomePrototype 3- ExecutionVisual Design, IA, Application or rules and Principles
30 to >20.0 ptsFull Marks
20 to >5.0 ptsNeed improvement
5 to >0 ptsFor Trying
30 pts
This criterion is linked to a Learning OutcomePrototype Demo-Quality, execution, time, and explanation
30 to >18.0 ptsFull Marks
18 to >0.0 ptsNeed improvement
0 ptsNo Marks
30 pts
Total Points: 200
User-centered Design Application
DESCRIPTION AND OBJECTIVES
This assignment’s overall goal is to have you design a high-fidelity prototype based on user-centered design methodology and findings of project 1.
Apply theories, frameworks, rules, principles, guidelines, standards learned from lectures, and reading materials.
Enable you to create a user-centered high-fidelity prototype
Learn how to conduct usability testing in the design process
For your project, you must consider all the topics discussed in the lecture sessions and reading materials.
The Final Project has three components.
A report describing the finding and work process. Refer to the template on Canvas.
Interactive Prototype files (Must include all prototype files).
A video recording of the prototype demo of your prototype
Remember
–No link to a cloud prototype is acceptable (All prototype Files must be uploaded on Canvas)
–Must use one of the approved prototyping tools: Axure, JIM, Adobe XD or In-Vision Studio, Figma. See Tools in the modules
All the three-component must be uploaded on Canvas
PROJECT COMPONENTS
1-REPORT (150 POINTS)Introduction
Design Requirements- Functional and Usability Requirements
Comparison of before and after your design and improvement list and the screens of your new design.
The prototyping tool that you used.
Conduct usability testing of your prototype with at least 4 participants, With the usability metrics (measurable metrics defined in project 1.
Procedure data and the result of your usability testing.
What did you learn from this project?
Guidelines for Final Report
Your final report should be at most ten pages. 8.5 x 11-inch at 12 pt type and single-spaced with 1” margins all around. Figures and Tables in your paper should be sequentially numbered and specifically referred to in your text; they may also be grouped at the end of your paper and do not count in the page limit. The paper should be referenced with a list of cited references at the end (not included in the page count).
Upload a soft copy of the report on the due date.
The report must have a cover page with the title of the project, name, and last four digits of student ID. Use the project one report template.
It must be written in clear English.
Must only include text copied from sources if there is a clear reference to the consulted document.
It must cover all the areas in the section above.
Insert the page number and your name in the footer of your document.
Use the project report template.
2- HIGH FIDELITY PROTOTYPE (170 POINTS)Select your favorite prototyping application from the following Axure, JIM, Adobe XD or In-Vision Studio. No other application will be accepted.
Create your interactive prototype.
Conduct usability testing with at least 4 participants and measurable metrics: Example, success rate, and time to finish the tasks.
Analyze your testing results and modify your prototype if needed.
Compare your design with the original design.
What did you learn from this project?
Remember
Your High fidelity prototype must be created with the approved tools; no other tool files are accepted.
The prototype must be interactive; for example, UI elements are clickable.
All images must support your design.
The prototype must follow the information architecture discussed in the lecture and reading material. This includes labeling, instruction text, menu options, accessibility, and so on.
Visual design must follow the rules discussed in the lectures and reading material—for example, color pallets, contrast font size,
etc.
Upload the interactive prototype in digital form on Canvas. No cloud-based prototype is accepted. The project upload file must include all files,
3- DEMO-RECORDING OF YOUR PROTOTYPING DEMO (30 POINTS)View your high-fidelity prototype in simulation mode, use your favorite screen recording application, and show your design. Add voice comments wherever needed to point out the changes.
Many screen recording tools, such as Free Cam CamStudio Snagit and Adobe Rush, are available.
A video demo of your prototype must be at most 5 minutes.
PROJECT DELIVERABLEReport
Interactive Prototype
Recording of the prototype demo.
The filename must be ISE 164_P2_student Name and uploaded with your report on Canva.
Assignments submitted after the deadline carry a 10% deduction every day.
Rubric
ISE 164- Project 2 (3)
ISE 164- Project 2 (3)
CriteriaRatingsPts
This criterion is linked to a Learning OutcomeReport-1- Introduction, and RequirementThe objective of the new design and list of the actionable requirement from project 1
10 to >8.0 ptsFull Marks-
8 to >3.33 ptsNeed improvement
3.33 to >0 ptsFor trying
10 pts
This criterion is linked to a Learning OutcomeReport 2- New DesignComparison of before and after your design and improvement list and the screens of your new design.
20 to >15.0 ptsFull Marks
15 to >5.0 ptsAttempted Need improvment
5 to >0 ptsFor trying
20 pts
This criterion is linked to a Learning OutcomeReport 3- Proroyping tool and techniques
10 to >5.0 ptsFull Marks
5 to >2.5 ptsNeed improvement
2.5 to >0 ptsFor trying
10 pts
This criterion is linked to a Learning OutcomeReport 4-Usability TestingConduct usability testing of your prototype with at least 4 participants, With the usability metrics (measurable metrics defined in project 1.
Procedure data and result of your usability testing.
30 to >20.0 ptsFull Marks
20 to >5.0 ptsNeed improvement
5 to >0 ptsFor trying
30 pts
This criterion is linked to a Learning OutcomeReport 5-Conclusion
10 to >5.0 ptsFull Marks
5 to >2.0 ptsNeed improvement
2 to >0 ptsFor trying
10 pts
This criterion is linked to a Learning OutcomeReport 6-What did you learn from this project?
5 to >3.0 ptsFull Marks
3 to >2.0 ptsNeed improvement
2 to >0 ptsNo Marks
5 pts
This criterion is linked to a Learning OutcomeReport 7- Formatting, Text, Visual appeal
15 to >10.01 ptsFull Marks
10.01 to >5.0 ptsNeed improvement
5 to >0 ptsFor trying
15 pts
This criterion is linked to a Learning OutcomePrototype 1-Design Improvement Scope
30 to >20.0 ptsFull Marks
20 to >10.0 ptsNeed improvement
10 to >0 ptsFor trying
30 pts
This criterion is linked to a Learning OutcomePrototype 3- ExecutionVisual Design, IA, Application or rules and Principles
20 to >12.0 ptsFull Marks
12 to >8.0 ptsNeed improvement
8 to >0 ptsFor Trying
20 pts
Total Points: 150
make sure report one written by our own word cause it will check on Turnitin plagiarism
Requirements: mention | .doc file

Project 2- Interactive Prototype and Demo High Fidelity Prototype (170 points)S

Project 2- Interactive Prototype and Demo
High Fidelity Prototype (170 points)Select your favorite prototyping application from the following Axure, JIM, Adobe XD or In-Vision Studio. No other application will be accepted
Create your interactive prototype
Conduct usability testing with at least 4 participants and measurable metrics: Example, success rate, time to finish the tasks
Analyze your testing results and modify your prototype if needed.
Compare your design with the original design.
What did you learn from this project?
Remember
Your hight fidelity prototype must be created with the approved tools; no other tool files are accepted.
The prototype must be interactive; for example, UI elements are clickable.
All images must support your design.
The prototype must follow the information architecture discussed in the lecture and reading material. This includes labeling, instruction text, menu options, accessibility, etc.
Visual design must follow the rules discussed in the lectures and reading material—for example, color pallets, contrast font size,
etc.
Upload the interactive prototype in digital form on Canvas. No cloud-based prototype is accepted. The project upload file must include all files,
3- Demo-Recording of your Prototyping Demo (30 Points)View your high-fidelity prototype in simulation mode, use your favorite screen recording application, and show your design. Add voice comments wherever needed to point out the changes.
Many screen recording tools are available to do that, such as Free Cam and CamStudio or Snagit, and Adobe Rush.
A video demo of your prototype must be at most 5 minutes.
Project DeliverableInteractive Prototype
Recording of the prototype demo.
The filename must be ISE 164_P2_student Name and uploaded with your report on Canva.
Assignments submitted after the deadline carry 10% deduction every day.
Rubric
ISE 164- Project 2 (1)
ISE 164- Project 2 (1)
CriteriaRatingsPts
This criterion is linked to a Learning OutcomeReport-1- Proroyping TechniqueProduct feature Improvement
10 to >8.0 ptsFull Marks-
8 to >3.0 ptsNeed Improvement
3 to >0 ptsFor trying
10 pts
This criterion is linked to a Learning OutcomeReport 2- New Design InteractivityInteractivity of the new design
30 to >20.0 ptsFull Marks
20 to >10.0 ptsAttempted Need improvment
10 to >0 ptsFor trying
30 pts
This criterion is linked to a Learning OutcomeReport 3- Proroyping tool and techniques
10 to >5.0 ptsFull Marks
5 to >2.5 ptsNeed improvement
2.5 to >0 ptsFor trying
10 pts
This criterion is linked to a Learning OutcomeReport 4-Usability Testing improvementimprovement based on previous design. Design Execution
15 to >10.0 ptsFull Marks
10 to >2.5 ptsNeed improvement
2.5 to >0 ptsFor trying
15 pts
This criterion is linked to a Learning OutcomeVisual Design, Attention to detals
5 to >2.5 ptsFull Marks
2.5 to >0.0 ptsNeed improvement
0 ptsNo Marks
5 pts
This criterion is linked to a Learning OutcomeLabeling and Information architecture
10 to >6.67 ptsFull Marks
6.67 to >3.33 ptsNeed improvement
3.33 to >0 ptsFor trying
10 pts
This criterion is linked to a Learning OutcomePrototype 1-Design Improvement Scope
30 to >20.0 ptsFull Marks
20 to >10.0 ptsNeed improvement
10 to >0 ptsFor trying
30 pts
This criterion is linked to a Learning OutcomePrototype 2- Interactivity
30 to >20.0 ptsFull Marks
20 to >10.0 ptsNeed improvement
10 to >0 ptsFor Trying
30 pts
This criterion is linked to a Learning OutcomePrototype 3- ExecutionVisual Design, IA, Application or rules and Principles
30 to >20.0 ptsFull Marks
20 to >5.0 ptsNeed improvement
5 to >0 ptsFor Trying
30 pts
This criterion is linked to a Learning OutcomePrototype Demo-Quality, execution, time, and explanation
30 to >18.0 ptsFull Marks
18 to >0.0 ptsNeed improvement
0 ptsNo Marks
30 pts
Total Points: 200
User-centered Design Application
Description and Objectives
This assignment’s overall goal is to have you design a high-fidelity prototype based on user-centered design methodology and findings of project 1.
Apply theories, frameworks, rules, principles, guidelines, standards learned from lectures, and reading materials.
Enable you to create a user-centered high-fidelity prototype
Learn how to conduct usability testing in the design process
For your project, you must consider all the topics discussed in the lecture sessions and reading materials.
The Final Project has three components.
A report describing the finding and work process. Refer to the template on Canvas.
Interactive Prototype files (Must include all prototype files).
A video recording of the prototype demo of your prototype
Remember
–No link to a cloud prototype is acceptable (All prototype Files must be uploaded on Canvas)
–Must use one of the approved prototyping tools: Axure, JIM, Adobe XD or In-Vision Studio, Figma. See Tools in the modules
All the three-component must be uploaded on Canvas
Project Components
1-Report (150 points)Introduction
Design Requirements- Functional and Usability Requirements
Comparison of before and after your design and improvement list and the screens of your new design.
The prototyping tool that you used.
Conduct usability testing of your prototype with at least 4 participants, With the usability metrics (measurable metrics defined in project 1.
Procedure data and the result of your usability testing.
What did you learn from this project?
Guidelines for Final Report
Your final report should be at most ten pages. 8.5 x 11-inch at 12 pt type and single-spaced with 1” margins all around. Figures and Tables in your paper should be sequentially numbered and specifically referred to in your text; they may also be grouped at the end of your paper and do not count in the page limit. The paper should be referenced with a list of cited references at the end (not included in the page count).
Upload a soft copy of the report on the due date.
The report must have a cover page with the title of the project, name, and last four digits of student ID. Use the project one report template.
It must be written in clear English.
Must only include text copied from sources if there is a clear reference to the consulted document.
It must cover all the areas in the section above.
Insert the page number and your name in the footer of your document.
Use the project report template.
2- High Fidelity Prototype (170 points)Select your favorite prototyping application from the following Axure, JIM, Adobe XD or In-Vision Studio. No other application will be accepted.
Create your interactive prototype.
Conduct usability testing with at least 4 participants and measurable metrics: Example, success rate, and time to finish the tasks.
Analyze your testing results and modify your prototype if needed.
Compare your design with the original design.
What did you learn from this project?
Remember
Your High fidelity prototype must be created with the approved tools; no other tool files are accepted.
The prototype must be interactive; for example, UI elements are clickable.
All images must support your design.
The prototype must follow the information architecture discussed in the lecture and reading material. This includes labeling, instruction text, menu options, accessibility, and so on.
Visual design must follow the rules discussed in the lectures and reading material—for example, color pallets, contrast font size,
etc.
Upload the interactive prototype in digital form on Canvas. No cloud-based prototype is accepted. The project upload file must include all files,
3- Demo-Recording of your Prototyping Demo (30 Points)View your high-fidelity prototype in simulation mode, use your favorite screen recording application, and show your design. Add voice comments wherever needed to point out the changes.
Many screen recording tools, such as Free Cam CamStudio Snagit and Adobe Rush, are available.
A video demo of your prototype must be at most 5 minutes.
Project DeliverableReport
Interactive Prototype
Recording of the prototype demo.
The filename must be ISE 164_P2_student Name and uploaded with your report on Canva.
Assignments submitted after the deadline carry a 10% deduction every day.
Rubric
ISE 164- Project 2 (3)
ISE 164- Project 2 (3)
CriteriaRatingsPts
This criterion is linked to a Learning OutcomeReport-1- Introduction, and RequirementThe objective of the new design and list of the actionable requirement from project 1
10 to >8.0 ptsFull Marks-
8 to >3.33 ptsNeed improvement
3.33 to >0 ptsFor trying
10 pts
This criterion is linked to a Learning OutcomeReport 2- New DesignComparison of before and after your design and improvement list and the screens of your new design.
20 to >15.0 ptsFull Marks
15 to >5.0 ptsAttempted Need improvment
5 to >0 ptsFor trying
20 pts
This criterion is linked to a Learning OutcomeReport 3- Proroyping tool and techniques
10 to >5.0 ptsFull Marks
5 to >2.5 ptsNeed improvement
2.5 to >0 ptsFor trying
10 pts
This criterion is linked to a Learning OutcomeReport 4-Usability TestingConduct usability testing of your prototype with at least 4 participants, With the usability metrics (measurable metrics defined in project 1.
Procedure data and result of your usability testing.
30 to >20.0 ptsFull Marks
20 to >5.0 ptsNeed improvement
5 to >0 ptsFor trying
30 pts
This criterion is linked to a Learning OutcomeReport 5-Conclusion
10 to >5.0 ptsFull Marks
5 to >2.0 ptsNeed improvement
2 to >0 ptsFor trying
10 pts
This criterion is linked to a Learning OutcomeReport 6-What did you learn from this project?
5 to >3.0 ptsFull Marks
3 to >2.0 ptsNeed improvement
2 to >0 ptsNo Marks
5 pts
This criterion is linked to a Learning OutcomeReport 7- Formatting, Text, Visual appeal
15 to >10.01 ptsFull Marks
10.01 to >5.0 ptsNeed improvement
5 to >0 ptsFor trying
15 pts
This criterion is linked to a Learning OutcomePrototype 1-Design Improvement Scope
30 to >20.0 ptsFull Marks
20 to >10.0 ptsNeed improvement
10 to >0 ptsFor trying
30 pts
This criterion is linked to a Learning OutcomePrototype 3- ExecutionVisual Design, IA, Application or rules and Principles
20 to >12.0 ptsFull Marks
12 to >8.0 ptsNeed improvement
8 to >0 ptsFor Trying
20 pts
Total Points: 150
make sure report one written by our own word cause it will check on Turnitin plagiarism

Using a loop invariant prove whether the solution is correct or not. Provide any

Using a loop invariant prove whether the solution is correct or not. Provide any corrections,
if needed, to result in a correct final version of the algorithm.
INPUT: Given a list L = {x1, . . . , xm, y1, . . . , ym} of length 2n ≥ 2 containing arbitrary symbols from some
alphabet x, y ∈ Σ. (NOTE: Σ is often used as a symbol to represent an arbitrary alphabet.)
OUTPUT: A list of weaved values {y1, x1, . . . , ym, xm}.

Just like the first assignment, your submission on Brightspace must be a single

Just like the first assignment, your submission on Brightspace must be a single .zip file of all the Java code (including the code already given to you as part of this assignment). Do not include your entire project, which will cause the grader to accidentally import your local settings and paths. You should create the zip only from the code files, which should typically be inside your src folder.
All the code required for the completion of this assignment is already provided in the document. Additionally, a printTree method is given to you here, which you can use to verify the correctness of the structure of your tree and the values in its various nodes. This assignment is due on Brightspace by 11:59 pm, Oct 30 (Monday).