Consider including: — the highlight part (if you encounter some uncertainty, p

Consider including: — the highlight part (if you encounter some uncertainty, please let me know, I want you to “rhetorical some social issue”, like housewife should be paid? and how to make the game persuasive and popular, and why?)
● evolution of the game idea
● target audience
● intended values/high-level player experience goals
● underlying theory
● core mechanic/basic rules of the game
● Principles/ideas from readings (e.g. aspects of Costikyan’s guidelines,
Leblanc, Squire, Salen & Zimmerman, etc.)
● why you feel the game is effective/fun (why it will be successful)

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