Chapter 14
In Chapter 14 we learn about simulation, graphics, computational biology, and gaming. We will look at how these applications are used to study and represent complex systems in real life situations. You will show your knowledge of the topics by answering the following questions.
1. Discuss a simulation and the usefulness of simulations in making decisions. Research to find some examples of simulations being used to solve real-world problems.
2. Discuss some of the challenges associated with computer graphics such as modeling complex objects, movement, and animation.
3. Discuss the alternative means of analyzing data of scientific visualization. What are some of the applications of scientific visualization other than the medical imaging examples in the book?
4. Describe the purpose of a gaming engine in creating a virtual world in computer gaming.
Chapter 15
In Chapter 15 learn about computer networks and the role they play in communications. We also explore the role of network communication and the Internet in cloud computing and blockchain technology. You will show your knowledge of the topics by answering the following questions.
5. Briefly describe a computer network and explain why wireless networks are so prevalent.
6. Discuss a few benefits that businesses are realizing by utilizing cloud computing services and briefly describe four types of cloud services that are available.
7. Discuss blockchain technology and explain how it works and the possibilities of this technology in terms of how money is handled.
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