A good amount of code has been done on the backend.
Nothing has been done with the UI or character art for the gameplay.
The art style is up to you, just make it look respectability good.
Game State flow :
1.Story Screen
2. Game Rule Screen
3. Character Select Screen
4. Gameplay Screen, and finally to the
5. End Game Screen.Here’s an outline progression for your Rock-Paper-Scissors project, tailored for other coders to follow:
Project Overview:
Title: MMA-Themed Rock-Paper-Scissors Game
Art Style: Pixel Art
Theme: Mixed Martial Arts (MMA)
Game Progression:
Title Screen:Display game title with pixel art logo.
Include Start button with hover effect.
Background should reflect MMA theme, possibly a pixel art ring or arena.
Story Screen:Narrate backstory or goal of the game using scrolling text.
Include “anyway” in the lower right to proceed.
Character Select Screen:Present two fighters, “Mike” and “Tyson,” in pixel art.
Display character names and numbers ‘1’ and ‘2’ for selection.
Confirm selection and transition to gameplay.
Gameplay Mechanics:Players engage in RPS battles with each round represented as a fight exchange.
Implement timed rounds with a 5-second decision window.
Player inputs: “R” for Rock, “P” for Paper, “S” for Scissors.
If no input within the time limit, CPU wins by default.
Health Bars:Display health bars above characters (100 points each).
Adjust health according to the RPS outcome rules:Rock win adds 20, loss deducts 20.
Paper win adds 10, loss no change.
Scissors win adds 50, loss deducts 40.
Health can exceed 100 points.
UI Elements:Health status, round number, and timer displayed on-screen.
Display current choice icons for player and CPU during each round.
Show fight animations or effects based on round outcomes.
End Game:Game concludes when either fighter’s health drops to 0.
Display winner and option to restart or exit.
Settings/Options (Optional):Sound/Music toggle.
Control instructions.
Credits Screen (Optional):Acknowledge contributors, assets sources, and any third-party tools or libraries used.
Technical Considerations:
Code should be modular, separating logic for easier maintenance and updates.
Follow Pygame’s best practices for handling events, game states, and rendering.
Assets must adhere to the pixel art style and be consistent with the MMA theme.
Rules Documentation:
Provide a detailed ruleset within the codebase (as comments or a separate document) to ensure clarity for future developers.
This outline serves as a blueprint for the development process, ensuring that coders have a clear understanding of the project flow, thematic elements, and specific game mechanics to impleme
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