1. **Variables and Data Types:** a. Declare a variable `name` and assign your n

1. **Variables and Data Types:**
a. Declare a variable `name` and assign your name to it.
b. Create variables for storing an integer, a float, and a string.
2. **Conditional Statements:**
a. Write a program that checks if a given number is even or odd.
b. Create a program that determines whether a student’s grade is ‘A’, ‘B’, ‘C’, ‘D’, or ‘F’ based on their score.
3. **Loops:**
a. Write a loop that prints the numbers from 1 to 10.
b. Using a loop, calculate the sum of all numbers from 1 to 100.
4. **Lists:**
a. Create a list of your favorite colors and print the third color in the list.
b. Write a program to find the largest element in a given list of numbers.
5. **Functions:**
a. Define a function that takes two parameters and returns their sum.
b. Create a function that checks if a given number is prime.
6. **Dictionaries:**
a. Define a dictionary representing a person’s information with keys like “name,” “age,” and “city.”
b. Write a program that counts the frequency of each character in a given string using a dictionary.
7. **File Handling:**
a. Create a text file with a few lines of text. Write a program to read and print the contents of the file.
8. **Exception Handling:**
a. Write a program that asks the user for input and handles a ValueError if the input is not a number.
b. Create a program that opens a file and handles a FileNotFoundError if the file doesn’t exist.
9. **Classes and Objects:**
a. Define a class `Book` with attributes like title, author, and year. Create an object of the class.
b. Extend the `Car` class from the previous example with a method that calculates the mileage.
10. **Modules and Libraries:**
a. Import the `random` module and generate a random number between 1 and 100.
b. Use the `math` module to calculate the square root of a given number.

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