Follow instructions in file provided. Due to work being performed at home and no

Follow instructions in file provided. Due to work being performed at home and no field work is being done, only drawing of map and technical data template needs to be completed. Points will be provided on an excel file and word doc of technical data template that needs to be filled out. An example of what drawing should look like will also be provided.

Use the following drawing to create a small profile. MIDTERM.dwg Download MIDTER

Use the following drawing to create a small profile. MIDTERM.dwg Download MIDTERM.dwg
Using the layout tabs in the attached drawing, print out in pdfs the “COVER, SITE PLAN AND PLAN AND PROFILE SHEET”
1) USE THE FOLLWOING WEBSITES TO FIND FIND INFORMATION REGARDING THE PROJECT AREA
ORANGE COUNTY PROPERTY APPRAISERS – https://vgispublic.ocpafl.org/webmapjs/
ORANGE COUNTY INFOMAP – https://ocgis4.ocfl.net/Html5Viewer/Index.html?viewer=InfoMap_Public_HTML5.InfoMap_Public
CREATE THE FOLLOWING MAPS AS YOU DID IN HOMEWORK 1B
Zoning
Soils Map
Floodplain Map for Project
Benchmark Data
Aerial of Project.
2) COVER SHEET – PARCEL NUMBER 01-23-28-0000-00-002 (S-T-R PARCEL ID)
PROJECT IS LOCATED IN ORANGE COUNTY, FLORIDA
PHYSICAL ADDRESS – 1800 S. KIRKMAN ROAD, ORLANDO, FL 32811
CURRENTLY ZONED AS INSTITUTIONAL
TO BE RE-ZONED AS RESIDENTIAL TO BE BUILT FOR STUDENT HOUSING
STATE WHAT YOU ARE PROPOSING TO REZONE THE SITE TO AND WHAT LOT DIMENSIONS AREA REQUIRED.
MINIMUM 10 LOTS
MINIMUM CENTERLINE RADIUS 50FT
MINIMUM EDGE OF PAVEMENT RADIUS 25FT
CURB RETURN 23 FT (2FT CURB)
ROW RADIUS AT INTERSECTIONS 25 FT
CREATE STREET NAMES (NAME ALL STREETS EVEN EXISTING STREETS)
3) CREATE SITE PLAN – INCLUDE THE FOLLOWING
DIMENSION LOTS,
DIMENSION RIGHT OF WAY
LABEL LOT NUMBERS AND TRACTS
SHOW SET BACKS
FRONT 25FT
REAR 10 FT
SIDE 5 FT
SIDE STREET 10 FT
SHOW EASEMENT
10 FT ON THE BACK OF RIGHT OF WAY LINE.
CREATE CENTERLINE ROAD ALIGNMENT (START WITH 10+00 STATION) AND LABEL WITH BEARING AND DISTANCES
TYPICAL SECTIONS FOR YOUR PROPOSED ROAD
* 50 FT ROW, 11 FT LANES, 2 FT CURB, 7FT GRASS @ 6% AND 5FT SIDEWALK AT 2% MIRRORED ABOUT THE CENTERLINE
* 56.5 FT ROW, 11 FT LANES, 6.5 ASPHALT FOR PARALLEL PARKING, 2 FT CURB, 7FT GRASS @ 6% AND 5FT SIDEWALK AT 2% ON ONE SIDE OF THE CENTERLINE AND 11 FT LANES, 2 FT CURB, 7FT GRASS @ 6% AND 5FT SIDEWALK AT 2% ON THE OTHER SIDE OF THE CENTERLINE.
4) CREATE GRADING WITH PLAN AN PROFILE
CREATE EXISTING AND PROPOSED PROFILE
FOR PROPOSED PROFILE – CREATE ONE VERTICAL CURVE -MINIMUM CURVE LENGTHS IS TO BE 100 FT
MINIMUM SLOPE OF PROPOSED GRADE 0.40%
SET LOW POINT ON ROAD TO BE AT LOT LINE
CREATE ASSEMBLY, CORRIDOR, SURFACE TO CREATE SPOT GRADES
SET FRONT, AND REAR LOT GRADES
SET FINISH FLOOR ELEVATIONS MINIMUM 2 FT ABOVE CENTERLINE ROAD
——-
Youtube links to have a better understanding of what’s needed :
https://www.youtube.com/watch?v=0NnAWF2m0KU&t=1s. (Homework1B that’s mentioned)

( These links are just to help to have a better understanding of the main project)

For this assignment you will be creating a level with hazards, checkpoints, pick

For this assignment you will be creating a level with hazards, checkpoints, pickups, and targets that need
to be shot down. There will be some form of hazards that damage the player when touching them. Once
the player runs out of health they will respawn at the start of the level. The targets will continuously
spawn in and have different movement applied to them. Like lab 5 there will be a stationary, a ping pong
movement and a looping target. When a target is destroyed, they will drop coins that the player will
need to pick up and to pick up a coin the player will have to press E while near that coin. The player will
have a limited amount of ammo to shoot down the targets and ammo pickups can be found in the level.
For the final submission, there will need to be at least 5 spawn points for targets, 2 damaging hazards, 1
health pickup, 1 ammo pickup, 3 coins pickups. Each target when destroyed must drop at least 1 coin
pickup. There must be all different targets movements shown in the level and
For submission. Please upload a .zip of the Assets, Packages and Project Settings files in the unity folder
Marks Available Marks Received
Player
• Tracks how many coins collected and prints in the
console the update
• Player’s health is tracked
• Player’s ammo is tracked
• Left clicking will launch a ball which interacts with
targets but only if they have ammo
• When the player is out of ammo instead a message is
printed to console when attempting to fire a ball.
• When the player hits zero health they respawn.
Game Manager
• Handles the spawning of the targets.
• Only a single instance of a target can be active at a
spawn point.
Targets
• When destroyed they drop coins which the player can
later pick up.
• They are destroyed only by the balls thrown by the
player
• They can be stationary
• They can have a ping pong motion
• They can have a looping motion
Pickups/Hazards
• Health pickups heal the player when entered.
17
• Coin pickups are only picked up when E is pressed near
them increasing the players total coins. Once a coin is
picked up it will be destroyed.
• Ammo pickups increase the current ammo the player
has when entering the pickup.
• Hazards damage the player when entered.
Formatting and proper structure
• Using descriptive variable and method names
• Scene & project organization
• Game runs without errors.
3
Bonus Marks
• Hazard which while it will slowly damage the player
while the player is still in it.
• Additional moving target which programmatically
moves differently then the others. This can include
moves to multiple points, moves in one set direction,
etc.
• The addition of checkpoints/new spawn-points for
when the player dies.
3
Total: 20

3 Details drawings as shown in the example below. for example (Wall & ceiling de

3 Details drawings as shown in the example below. for example (Wall & ceiling detail) and (wall & window detail)
The work must be presented in a form of 2d and 3d drawing/model to indicate materiality and detail specific conditions that occur in a space.
the work must have an exploded axo of one detail for example (wall) as shown in the example (Detailed kit-of-parts and assembly represented as an exploded axonometric or as a physical )
the details should be from the previous project that’s attached below. plans and sections are attached as well.
if the expert needs a 3D model of the previous project that should be used as a reference I will send it by email. Also the 2D plans as cad file

3 Details drawings as shown in the example below. for example (Wall & ceiling de

3 Details drawings as shown in the example below. for example (Wall & ceiling detail) and (wall & window detail)
The work must be presented in a form of 2d and 3d drawing/model to indicate materiality and detail specific conditions that occur in a space.
the work must have an exploded axo of one detail for example (wall) as shown in the example (Detailed kit-of-parts and assembly represented as an exploded axonometric or as a physical )
the details should be from the previous project that’s attached below. plans and sections are attached as well.
if the expert needs a 3D model of the previous project that should be used as a reference I will send it by email. Also the 2D plans as cad file