Give an overview and brief history of the Battle Royale game genre and it’s cultural significance in terms of the Maslow’s Hierarchy of needs and globalization. What is the social impact and do you believe these games should be regulated like alcohol and gambling?
Submit your final portfolio, your analysis of a popular culture artifact through the four general education lenses: history, humanities, social sciences, and natural and applied sciences.
Note: Be sure to incorporate instructor feedback from your final project milestones into this final submission, particularly Milestone One, Two, and Four.
In responding to your peers, provide feedback on their topic analysis and describe the value of the social sciences lens for understanding popular culture.
Make sure you support your response with the readings from this module and any additional resources if needed.
In the discussion for module 4 – Fandoms and the Humanities – I focused on the fandom for the discontinued television show Firefly. The show only had one season and was then cancelled by the network due to low viewing numbers. Fans were absolutely outraged by the cancellation and the network decided to make a movie rather than another season. The movie rapped most of the questions from season one but not enough to satisfy the die-hard fans of the show. The show was the sci-fi genre which made the network question its relatability and was part of the reason why it was cancelled. They didn’t realize that the fans were what made the show so popular after it’s cancellation.
Through the social lens rather than the humanities lens I was able to take a deeper look into how the cancellation of the show impacted the fans rather than how the fans impacted the making of the movie and fanfiction. In Essig’s (2016) thesis he complied data from the show and transformed it to have an alternate ending rather than the movie that was produced. Without the cancellation he (and many others) never would have written this alternate ending and the Serenity comic series never would have come into existence (Graceling-Moore, 2016). I understand more on how much the cancellation of Firefly impacted fans on an emotional level versus when I was looking at the show from the humanities lens. Fans were completely outraged by the cancellation that they retaliated against Fox network and Universal Studios bought the rights to create the movie Serenity (Essig, 2016).
Essig, A.C. (April 2016). Analyzing Whedon’s Firefly as Impetus for a Development Strategy for an Alternate History, Sci-Fi Television Series. Ohio University. Retrieved December 1, 2021: https://etd.ohiolink.edu/apexprod/rws_etd/send_file/send?accession=ouhonors1461250504&disposition=inline
Graceling-Moore, R. (November 17th 2016). 15 Reasons to be Thankful that Firefly was Cancelled. ScreenRant. Retrieved December 1, 2021: https://screenrant.com/firefly-serenity-reasons-canceled-good-season-2/
The topic I decided to revisit is the video game Animal Crossing: New Horizons. Animal Crossing is a sandbox slice-of-life game that mixes anthropomorphic neighbors with quiet and simple quests such as fishing and gardening. The game itself has no end and continues to progress as the player chooses it.
The reason I decided to return to this topic is because I feel there is a strong social element to the game franchise. The addition of New Horizons came on the Nintendo Switch and could not have come at a more opportune time in history. It released in March of 2020 during what would be for many as a global quarantine. The work and social aspects of our lives were put on pause as we were told to stay indoors for several months.
The social sciences are our explanation of how we behave in society. It also helps us understand situations that involve an understanding of diversity and cultural differences. A game like Animal Crossing taps into activities such as farming, decorating, and fostering interpersonal relationships. The very core of the game is innate to us as human beings, despite us being the only humans in contact. It is the social aspect coupled with the perfect timing that made New Horizons such as massive success.
From the standpoint of a Natural and Applied Science lens, Animal Crossing: New Horizons is able to be successful not only based on the coincidental timing of its release, but on the pinpoint factors that make a video game popular. First is the role of immersion, which is the ability to filter out external stimuli and mentally focus on one thing. Another is achievement, which can be seen in either forms of progression or in rewards such as rare items, trophies, or other things of monetary value (Ryan). The last one is content knowledge. This differs from game to game as some rely more heavily on the role-playing aspect than others. This could be as simple as finding out what a non-playable character’s favorite food or gift is. By becoming good friends with a villager, you unlock a special currency called Nook Miles, giving you the achievement! Being able to use these three can feed into one another and make a scientific equation for an addicting game.
Ryan, IdTech.com: Blog & News. What Makes Video Games Fun. Nov 22, 2019 https://www.idtech.com/blog/what-makes-video-games-fun
So far in this course, we have explored popular culture through the lenses of history, the humanities, and the natural and applied sciences. In this module, you will wrap up your draft of Final Project Part One with Milestone Four, and the social sciences lens is the last piece of the puzzle. Look back over the topics you chose to discuss in previous discussions, select one, and reexamine it now through the social sciences. In your initial post, address the following:
Describe or summarize your previous topic.
How has your understanding been affected by the social sciences lens?
How does the social sciences lens support the lens you previously used?
Overview: For the first part of your final project, the critical analysis portfolio, you will select an artifact from popular culture and critically analyze it through the
four general education lenses: history, humanities, natural and applied sciences, and social sciences. By viewing the artifact through these lenses, you will gain
insight into how the mediated nature of popular culture affects society as well as both your own individual framework of perception and the choices, attitudes,
and behaviors of others in the world around you.
For this fourth milestone, due in Module Six, you will analyze your popular culture artifact through the lenses of the natural and applied sciences and the social
sciences. Like Milestone Two, this task provides you with an opportunity to dive deeper into your analysis of the artifact through these two lenses. This will
provide you with a chance to practice analyzing your artifact through these lenses and receive feedback on this practice attempt.
Prompt: First, review your work in Modules Five and Six, as well as the Four Lenses document from Module One.
Next, analyze your popular culture artifact through the lens of the natural and applied sciences by exploring the following questions:
How does this artifact provide a social commentary through the natural and applied sciences?
In what ways can science help enhance an experience or understanding of your artifact?
Next, analyze your popular culture artifact through the social sciences by exploring the following questions:
How does this artifact interact with the social sciences lens and impact social issues?
In what ways does the social science lens help articulate a deeper understanding of the social issue(s) that inform your artifact?
Note: You are completing two separate analyses: one from the natural and applied sciences and one from the social sciences. You must submit two papers within
a single Word document.
Specifically, the following critical elements must be addressed:
I. Lens Analysis: In this section of your assignment, you will analyze your popular culture artifact through two of the four general education
A. Analyze your artifact through the lens of the natural and applied sciences for determining its impact on various institutions. Utilize evidence
from research to support your analysis.
B. Analyze your artifact through the lens of the social sciences for determining its impact on various institutions. Utilize evidence from research to
support your analysis.
Guidelines for Submission: Milestone Four should be submitted as two papers in a single Word document. The entire submission should be 2 to 4 pages in
length. Use double spaced, 12-point Times New Roman font, and one-inch margins. Support your responses with at least two sources for each lens from the
assigned course resources, or other scholarly sources located independently via the Shapiro Library. Cite your supporting sources in APA style.
Please note that the grading rubric for this milestone submission is not identical to that of the final project. The Final Project Part One Rubric will include an
additional “Exemplary” category that provides guidance as to how you can go above and beyond “Proficient” in your final submission, as well as additional
elements to address.