This is a coding project to build the simple game Pacman. I have attached two sc

This is a coding project to build the simple game Pacman. I have attached two screenshots of the source code provided to me. Please make sure to use the source code as it is important for the project. I have also attached a handout with the project specification. Here is also a Youtube video of the demo for what the finished project should look like. Thank you, please let me know if you have any questions. Your help is greatly appreciated. https://www.youtube.com/watch?v=cOzrpKSot5I

You must have SQL Server Express, SQL Server Management Studio, and the Adventur

You must have SQL Server Express, SQL Server Management Studio, and the Adventure Works® OLTP database installed to perform this Assessment. You will also want to download, or bookmark, the design document for that database. If you do not have the above software installed, please perform the required installations. The following document will assist you with installation of the software: SQL Server Setup. Complete the following: For each of the following actions, use the Adventure Works database to formulate an SQL solution. Please copy the numbered action into your Microsoft Word® document. For items 1–5 below, provide screenshot of the execution of the SQL showing the code and the result set. Make sure to also respond to items 6 and 7. Start a next action on a new page. Show a person’s name, credit card number, and type. Show a store name and year-to-date sales. Group by name and year-to-date values. Create three tables with the following parameters: IN301: primary key field, vulnerability_id, solution_id and organization. All fields require a value except the organization. Identify foreign key columns properly. Vulnerability: primary key field, vulnerability_name. All fields require values. Solution, primary key field, solution_name. All fields require values. Insert 5 rows into each table. Ensure two IN301 organization fields have null values. Show an organization, vulnerability and solution. Be sure to only show the organization with values. Using the Adventure Works design document, identify important data assets. Explain your table selections. Keeping those important data assets in mind, develop a DREAD threat rating for the below. Include a brief description of which had the higher risk rating and explain why. Excessive privilege abuse. Malware. In order to obtain mastery level for this Competency Assessment, complete the following: Apply the Microsoft Threat Modeling Tool™ to model a case of a mobile client sending a request to a database. Show the database returning a response to the mobile client. Create a full report of the results. Part 2: Big Data Ecosystem You must have VirtualBox® and Hortonworks Hadoop HDP installed and running. If you do not have the above software installed, please perform the required installations. The following document will assist you with installation of the software: Hadoop Setup. Complete the following: For each of the actions, as applicable, use the Hortonworks Hadoop HDP virtual machine environment. Please copy the numbered action into your Microsoft Word document. Respond to items 1–3. For items 4–5 below, provide a screenshot of the execution showing the command and the result set. Start a next action on a new page. Other than authentication, explore a big data security concern in depth. Explain what it is, why it is a security concern and possible solutions. Other than Kerberos, research what Hadoop uses to ensure secure authentication, permissions, and/or data accessibility. Explain how Kerberos works in the Hadoop ecosystem. Secure shell to the Hadoop virtual machine. Transfer a file to and from your host and Hadoop virtual machine.

I attached a document named “FULL INSTRUCTIONS AND RESOURCES” which has every bi

I attached a document named “FULL INSTRUCTIONS AND RESOURCES” which has every bit of instruction and every resource the course has given(actually they only let me add 5 things so I can send the remaining content in messages if accepted, they are just short videos the professor provided). In short, the assignment is this: CSC 130 Data Structures and Algorithm Analysis Final Project 250 Points Complete a single screen game “level” using Data Structures / Algorithms The purpose of this project is to test that you can apply the knowledge learned in this course while actually coding something interesting in Java. You will be using the Gaming API I gave you (which you used to complete the Checkpoint assignments). Follow the steps / specifications below for credit. Steps: Set up a project in Eclipse (or whatever IDE you use) and create a main package for your code files. Your project MUST contain some type of package structure. Download and install the Gaming API to the project using the instructional video you used to complete Checkpoint #1. Read the assignment specifications below and do everything mentioned if you wish to receive full credit. I will deduct points for parts that are not implemented (or not done correctly.) Your program must run without errors or warnings for full credit. Specifications This project has two “layers” of requirements: one is algorithms and the other is data structures. Each has point value in your final grade on this project. Algorithms Your project must DO the following (behavior, algorithms): Be a single screen “game” level (no scrolling) Have a character that moves in all four(4) directions (up, down, left, right) Character must have animation equal to that in Checkpoint #3 for EACH direction! The edges of the screen must be wall images that visually contain the “room” These images must have bounding box collision detection to prevent the player from walking through them There must be at least two (2) items inside of the “level” that can be examined when nearby and facing the object. Examining is done by looking at the item nearby and pressing the space bar Your program must display a description of the item examined when a user inspects it Your program must be free of errors, crashes, or warnings for credit Data Structures Your project must fulfill the minimum Data Structure requirements: Use at least one of the following Java Collections: ArrayList, Stack, or Queue for image data Create a custom data type for the bounding box collision object (single bounding box with behavior) Have a container that holds a collection of bounding boxes neatly Submission Zip up a copy of your entire project from and submit via Canvas by the due date. Only .zip files will be accepted!

I attached a document named “FULL INSTRUCTIONS AND RESOURCES” which has every bi

I attached a document named “FULL INSTRUCTIONS AND RESOURCES” which has every bit of instruction and every resource the course has given(actually they only let me add 5 things so I can send the remaining content in messages if accepted, they are just short videos the professor provided). In short, the assignment is this: CSC 130 Data Structures and Algorithm Analysis Final Project 250 Points Complete a single screen game “level” using Data Structures / Algorithms The purpose of this project is to test that you can apply the knowledge learned in this course while actually coding something interesting in Java. You will be using the Gaming API I gave you (which you used to complete the Checkpoint assignments). Follow the steps / specifications below for credit. Steps: Set up a project in Eclipse (or whatever IDE you use) and create a main package for your code files. Your project MUST contain some type of package structure. Download and install the Gaming API to the project using the instructional video you used to complete Checkpoint #1. Read the assignment specifications below and do everything mentioned if you wish to receive full credit. I will deduct points for parts that are not implemented (or not done correctly.) Your program must run without errors or warnings for full credit. Specifications This project has two “layers” of requirements: one is algorithms and the other is data structures. Each has point value in your final grade on this project. Algorithms Your project must DO the following (behavior, algorithms): Be a single screen “game” level (no scrolling) Have a character that moves in all four(4) directions (up, down, left, right) Character must have animation equal to that in Checkpoint #3 for EACH direction! The edges of the screen must be wall images that visually contain the “room” These images must have bounding box collision detection to prevent the player from walking through them There must be at least two (2) items inside of the “level” that can be examined when nearby and facing the object. Examining is done by looking at the item nearby and pressing the space bar Your program must display a description of the item examined when a user inspects it Your program must be free of errors, crashes, or warnings for credit Data Structures Your project must fulfill the minimum Data Structure requirements: Use at least one of the following Java Collections: ArrayList, Stack, or Queue for image data Create a custom data type for the bounding box collision object (single bounding box with behavior) Have a container that holds a collection of bounding boxes neatly Submission Zip up a copy of your entire project from and submit via Canvas by the due date. Only .zip files will be accepted!

There are TWO sections to be completed and submitted for this assessment. Sectio

There are TWO sections to be completed and submitted for this assessment. Section I (20 marks) Reflections Response Template Section II (16 marks) Part A Screencast Video 1 Part B (optional) or Parts B and C (optional) Screencast Video 2 Self Assessment ( 2marks) Included in Reflections Response Template Section I (20 marks) In this section you will complete the Scratch activities Units 1- 4 and respond to reflection questions. The reflection responses will be posted to your ePortfolio and will be used as a basis to respond to the questions in the Reflections Response Template. It is expected that you will complete all the unit activities and upload all of your work to your ePortfolio space. You will only be marked on your Reflections Response Template which you will submit. ePortfolio You will be provided with an ePortfolio space (modified forum) to record your activity reflections and store ALL your Scratch activities files. As you progress through Section I you will create code projects in Scratch and add reflections and responses to your ePortfolio. Scratch Coding Project – Reflections You will use uploaded reflections in your ePortfolio with some code projects to complete the assessment tasks: The Reflections Response Template document has space for you to enter reflections. You must use the Reflections Response Template for all submitted responses. (20 marks) You will also perform a self-assessment of your responses to the required reflections in the Reflections Response Template. Section II (16 marks) Scratch Coding Project – Screencast videos In this section you have the options of completing Part A only or continuing to Part B or Parts B and C as well. You can only be awarded marks for the parts that you attempt. This means that you if you choose NOT to do Parts B and C then up to 8 marks cannot be awarded. See marking allocations below. You will prepare at least one screencast video of one of your Scratch Project using Kaltura screen capture software. The Scratch Project that you must use in the screencast video is prescribed below. Part A (8 marks) In UNIT 4 Games and Numeracy activity you will create three Scratch games (MAZE, PONG and SCROLLING). You will choose ONE of these games to be the subject of your Screencast Video 1. You are NOT required to create a new Scratch game beyond what you have already created. You will choose ONE of the games that you have already created in UNIT 4 to add scoring and become the subject of your screencast video. n the Screencast Video 1 you will: Show that your game is playable and has included the required scoring features. Refer to computational thinking strategies that you have used while coding parts of your project. Details of Screencast Video 1: Write your script to prepare what you will say – 4 minutes (+ – 30 seconds) The marker will stop listening after 4:30. – approximately 100 – 150 words per minute. Introduction – Title, Project description, Target audience Demonstrate how to play the game including key features of the game and scoring. Explain some key codes for scoring. What is ONE issue that you had to solve? Give a description of the process of how you solved the issue using computational thinking terms in your explanation. The solution to the problem demonstrates the use of a *logical series of computational thinking strategies to solve the issue. – Note * “a logical series” will refer to the process of solving problems using the computational thinking problem solving method. For more details of the computational thinking problem solving method, see Hunsaker, E. (2020). Computational Thinking. In A. Ottenbreit-Leftwich & R. Kimmons (Eds.), The K-12 Educational Technology Handbook. EdTech Books. Retrieved from https://edtechbooks.org/k12handbook/computational_thinking Parts B and C (4 + 4 marks) Once you have completed Part A of this section (one video) you have the option to complete Parts B and C (second video after some additional coding). You will build on the Games and Numeracy game you created in Part A to add some extension features. This will be the subject of Screencast Video 2. You are NOT required to create a new Scratch game. You will BUILD on the game that you have already created in Part A to add some additional features and become the subject of your second screen cast video. In the Screencast Video 2 you will: Show that your game is playable and has included the required extension features. Explain some of the key code for extensions. Refer to computational thinking strategies that you have used while coding parts of your project. Details of Screencast Video 2 Write your script to prepare what you will say – 4 minutes (+ – 30 seconds) The marker will stop listening after 4:30. – approximately 100 – 150 words per minute. Introduction – Title, Parts completed Demonstrate how to play the game but focus on the extension features. Explain the code for the extensions. For each part, what is ONE issue that you had to solve (TWO issues in total)? Give a description of the process of how you solved each issue using computational thinking terms in your explanation. The solution to the problem demonstrates the use of a *logical series of computational thinking strategies to solve the issue. – Note * Part B issue demonstrates Identification of ONE issue and how you overcame it using a broad range of computational thinking strategies. The solution to the problem demonstrates the use of a logical series of computational thinking strategies to solve the issue Part C issue demonstrates Identification of ONE **complex issue and how you overcame it using computational thinking strategies. The solution to the problem demonstrates the use of a logical series of computational thinking strategies to solve the issue ** A complex issue will be an issue that has more than one layer of issues that must be resolved to solve the problem. Self-assessment (2 marks) You will perform a self-assessment of your responses to the required reflections in the Reflections Response Template. For Parts A, B and C you will perform a self-assessment of your achievement of the task requirements. There are two parts to complete: Performance enabling criteria assigns a score to each part you complete. Performance standard tables to award a SOLO level of achievement for the parts you complete.